Patricio Gonzalez Vivo

HOGAR

2019 Hogar: an oportunity to see a bigger picture

ESTRELLAS

2018 Estrellas: a window to the starry sky.

Orbitas

2018 Órbitas: realtime simulation that explores the patterns generated by planets and satellites.

PixelSpirit

2017 PixelSpirit: one deck of cards for the modern GPU wizard of light

LUNA

2017 LUNA: together with Jen Lowe

GUAYUPIA

2017 GUAYUPIA: in the search of a land with no evil. Together with Jen Lowe

TRON2

2016 TRON2.0: together with Geraldine Sarmiento

LineOfSight

2015 LineOfSight: find and track satellites

RandomCity

2015 RandomCity: though the streams are chaotic, they coalesce into a digital harmony

TheBookOfShaders

2015 The Book of Shaders: Who said #shaders are a dark art?

Tangram-Sandbox

2015 Tangram Sandbox: series of experimental styles for maps based on GLSL shaders

Lidar

2014 crowdsourcing Point Clouds for 3D mapping.

SKYLINES

2014 SKYLINES: three projects about awareness and tools for seeing

PointCloudCity

2014 Point Cloud City: private data landscapes of public places

clouds

2013 CLOUDS Documentary: collaboration of poetic Visual Systems

FlatLand

2012 FlatLand: collaboration with Zach Lieberman for New Cinema Hackathon at EyeBeam

Efecto Mariposa

2011 Efecto Mariposa: realtime ecosystem simulator

Communitas

2010 Communitas: collective drawing interactive installation

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